Achievement Unlocked 3clout Games

Play Achievement Unlocked, a fun platform game in which you control a little blue elephant through the colorful level full of traps. Go on your hunt for achievements right now. Required Cookies & Technologies. Some of the technologies we use are necessary for critical functions like security and site integrity, account authentication, security and privacy preferences, internal site usage and maintenance data, and to make the site work correctly for browsing and transactions. The achievement counter on XBone and Xbox.com for the game shows 1 less achievement counted (currently it shows as 50/57 when it should be 51/57), but clearly there are 51 unlocked achievements. This is the first time this has happened, and unlocking more achievements in the game does not seem to be correcting the problem. Achievement Unlocked 3 is a platformer meta-game based on getting achievements, where you control a little elephant exploring the world, or at least the rooms he can reach. It is the sequel to Achievement Unlocked 2 and the third game in the series. The game was created by jmtb02 and features his trademark blue elephant protagonist. 1 Gameplay 2 Achievements 3 Trivia 4 Badges 5 Walkthroughs.

An example of a notification that a player might receive for completing an achievement

In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal, challenge, cheevo or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture.[1] Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.

Purpose and motivation[edit]

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Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inherent goals of the game itself, when completing a standard milestone in the game (such as achievements for beating each level of a game[2]), with secondary goals such as finding secret power-ups or hidden levels, or may also be independent of the game's primary or secondary goals and earned via completing a game in an especially difficult or non-standard fashion (such as speedrunning a game (e.g., Braid[3]) or playing without killing any enemies (e.g., Deus Ex: Human Revolution[4] and Dishonored[5]), playing a certain number of times, viewing an in-game video, and/or beating a certain number of online opponents. Certain achievements may refer to other achievements—many games have one achievement that requires the player to have gained every other achievement.

Unlike secrets, which traditionally provided some kind of direct benefit to the player in the form of easier gameplay (such as the warp pipe in Super Mario Bros.) or additional gameplay features (such as hidden weapons or levels in first-person shooters like Doom) even though they might have criteria similar to achievements in order to unlock, the narrative-independent nature of achievements allows them to be fulfilled without needing to provide the player with any direct, in-game benefit or additional feature. In addition, the achievements used in modern gaming are usually visible outside the game environment (on the Internet) and form part of the online profile for the player (Gamertag for Microsoft's Live Anywhere network, combining Xbox 360/Xbox One titles and also Games for Windows – Live supported PC games; PSN ID for PlayStation Network (PSN); User Profile Achievement Showcases for Steam; Armory Profiles for World of Warcraft; and Lodestone Profiles for Final Fantasy XIV).

Achievement Unlocked 3clout Games

The motivation for the player to gain achievements lies in maximizing their own general cross-title score (known as Gamerscore on Live, Trophy Level on PSN, and the Achievement Showcase for Steam User Profiles) and obtaining recognition for their performance due to the publication of their achievement/trophy profiles. Some players pursue the unlocking of achievements as a goal in itself, without especially seeking to enjoy the game that awards them—this community of players typically refer to themselves as 'achievement hunters'.[6][7]

Some implementations use a system of achievements that provide direct, in-game benefits to the gameplay, although the award is usually not congruent with the achievement itself. One example of such an implementation are 'challenges' found in the multiplayer portions of the later Call of Duty titles. Challenges here may include a certain number of headshots or kills and are rewarded not only with the completion of the achievement but also a bonus item that can be equipped. Team Fortress 2 features 3 milestones for each of the nine classes. When a milestone is reached by obtaining a specific number of achievements for each class, the player will be awarded a non-tradable weapon unique to that class.

Origins and implementations[edit]

Single-game achievements[edit]

The idea for game achievements can be traced back to 1982, with Activision's patches for high scores.[8][9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to a Boy Scout earning a Scout badge. This system was set up across many Activision titles regardless of platform, and though most of their games were on the popular Atari 2600, games on the Intellivision, ColecoVision, Atari 5200, and at least one title on the Commodore 64 also included similar instructions with patches as a reward.[10] Patches would be sent with a letter from the company, often written as if from a fictional character, like Pitfall Harry, congratulating the player on the achievement.[11] By the end of 1983, Activision's new games no longer included these achievements, but the company would still honor the process for their older games.

The game E-Motion on the Amiga from 1990 was one of the earliest games that had some form of achievements programmed into the game itself. The game called these 'secret bonuses'. The game had five such bonuses, for achievements such as completing a level without rotating to the right, or completely failing certain levels.[12]

A number of individual games have included their own in-game achievements system, separate from any overall platform. Most modern massively multiplayer online role-playing games have implemented their own in-game system of achievements; in some cases such as World of Warcraft and Final Fantasy XIV, these achievements are accessible outside the game when viewing user profiles on the game websites and the game may offer an API for achievement data to be pulled and used on other sites.

Platform (multi-game) achievement systems[edit]

Although many other individual games would develop their own 'secret bonuses' and internal achievements, the first implementation of an easily accessible and multi-game achievement system is widely considered[by whom?] to be Microsoft's Xbox 360 Gamerscore system, introduced at E3 in 2005.[13] Microsoft extended Gamerscore support to the Games for Windows – Live scheme in 2007 by including support for Achievements in Halo 2.

In 2007, Valve became the second large publisher to release a platform-based, multi-game achievement system for their Steam platform, eventually capturing a wide number of Windows, Mac OS X, Linux, and SteamOS based games.[14]

In 2008, Sony followed suit by offering Trophies for the PlayStation 3. There was no Trophy support for the PlayStation Portable, even though the device does have PSN connection capability. By 2011, the successor to the PlayStation Portable, the PlayStation Vita, and all PlayStation Vita games had universal support for the Trophy system, as well as the later PlayStation 4 and its games.[15][better source needed]

Apple added achievements to Game Center on October 12, 2011 with the release of the iOS 5, for mobile platform for iPhone, iPad, and iPod Touch.[16][better source needed]

Achievements are available on Android via Google Play Games.

Microsoft's mobile OSes, Windows Phone 7 and Windows Phone 8, included Xbox Live support, including Achievements when first launched worldwide on October 21, 2010.[17][better source needed]

Amazon Kindle provided the GameCircle service starting July 11, 2012, which tracks achievements and leaderboards for some games adapted to the Kindle platform.[18]

Kongregate, a browser games hosting site, features Badges, which earn the user points, similar to Xbox Live's Gamerscore and PlayStation Network's Trophy system. Much like PSN's Trophies, points work towards increasing a player's level. The site FAQ explains, 'Your level will automatically rise as you earn points. We're still working out the details of what kind of privileges and potential prizes that points and levels could be used to unlock.'[19]

Game achievements as satire[edit]

The advent of achievement-driven gaming was satirized in the Flash game Achievement Unlocked.[20] The game is a simple platformer; it takes place on a single non-scrolling screen, and has only simple walking and jumping controls. It has no clearly defined victory condition aside from earning all 100 achievements, from the trivial ('move left', 'click the play field') to the complex ('touch every square', 'find and travel to three particular locations in order'). The game spawned two sequels.

Achievements as part of gamification[edit]

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NSA information-gathering program XKeyscore uses achievements awarding 'skilz' points to assist in training new analysts as a form of gamification of learning.[21][22][23]

See also[edit]

References[edit]

  1. ^Hamari, Juho; Eranti, Veikko (January 2011). 'Framework for Designing and Evaluating Game Achievements'(PDF). DiGRA '11 – Proceedings of the 2011 DiGRA International Conference: Think Design Play. DiGRA/Utrecht School of the Arts. 6. ISSN2342-9666. Retrieved November 14, 2020.
  2. ^'AStats - High On Racing - Game Info'. astats.astats.nl. Retrieved June 3, 2016.
  3. ^'AStats - Braid - Achievement: Speed Run'. astats.astats.nl. Retrieved June 3, 2016.
  4. ^'AStats - Deus Ex: Human Revolution - Achievement: Pacifist'. astats.astats.nl. Retrieved June 3, 2016.
  5. ^'AStats - Dishonored - Achievement: Clean Hands'. astats.astats.nl. Retrieved June 3, 2016.
  6. ^Wilde, Tyler (February 9, 2016). 'The life of a top Steam achievement hunter'. PC Gamer. Retrieved June 3, 2016.
  7. ^Hernandez, Patricia (March 18, 2016). 'Steam's Hardest Achievements, As Told By A Top Achievement Hunter'. Kotaku. Retrieved June 3, 2016.
  8. ^Hilliard, Kyle (October 26, 2013). 'Activision Badges – The Original Gaming Achievement'. Game Informer. Retrieved June 4, 2016.
  9. ^Thomasson, Michael. 'Activision Patches (Atari, Colecovision, Intellivision)'. Good Deal Games. Retrieved June 4, 2016.
  10. ^'Collector's Corner - Activision Patches Atari 2600'. Digital Press. Retrieved June 4, 2016.
  11. ^'Pitfall Harry Letter to Achievement Hunter'. Activision, Inc. Archived from the original on April 3, 2015 – via Game Informer.
  12. ^'E-Motion - Cheat codes & cheats'. Lemon Amiga. Retrieved September 21, 2012.
  13. ^Jakobsson, Mikael (February 2011). 'The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices'. Game Studies. 11 (1). ISSN1604-7982. Retrieved December 29, 2020.
  14. ^'Steam Achievements (Concept)'. Giant Bomb. Retrieved June 3, 2016.
  15. ^PlayStation Vita
  16. ^IOS 5
  17. ^Windows Phone 7
  18. ^Brian, Matt (July 11, 2012). 'Amazon launches GameCircle for Kindle Fire to rival Apple's Game Center'. The Next Web. Retrieved January 25, 2015.
  19. ^'English FAQ'. Kongregate. Archived from the original on July 12, 2012.
  20. ^McWhertor, Michael (December 19, 2008). 'Achievement Unlocked: The Game: You Have To Unlock The Achievement'. Kotaku. Retrieved September 21, 2012.
  21. ^Robertson, Adi (August 12, 2013). 'NSA analysts earned 'skilz' points by training for XKeyscore surveillance, says new report'. The Verge. Retrieved November 14, 2020.
  22. ^Mirani, Leo (August 12, 2013). 'To learn spying software, NSA analysts 'unlock achievements' to win 'skilz''. Quartz. Retrieved November 14, 2020.
  23. ^Poitras, Laura; Rosenbach, Marcel; Stark, Holger (August 12, 2013). 'Ally and Target: US Intelligence Watches Germany Closely'. Der Spiegel. Translated by Sultan, Christopher. Retrieved November 14, 2020.

Achievement Unlocked 3clout Games Download

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Achievement_(video_games)&oldid=1000684194'

Achievement Unlocked 3clout Games Online

Here is the list of achievements for the game 'Achievement Unlocked':
#0: Don't Move a Muscle = Keep the elephant from moving
#1: It's a Jump to the Left = Find a way to move westward
#2: And it's a step to the Ri-i-ight! = Strain yourself to move right
#3: Fight Gravity = Figure out how to jump upwards
#4: Elephant Skewers = Hit a spike strip
#5: Ascension = Be lifted into the sky
#6: Lefty = Show love to the left wall.
#7: Righty = Show love to the right wall.
#8: Purple Ceiling = Hit the top of the hardest level
#9: Rock Bottom = Find the bottom of the easiest level
#10: Speedy Downfall = Fall from the top to bottom without stopping
#11: Escape Velocity = Go from bottom to top without stopping
#12: Stalactite = Skewer yourself at high speed on downward facing spikes
#13: Stalagmite = Skewer yourself at high speed on upward facing spikes
#14: Found Point 0 = Uncovered secret point 0
#15: Found Point 1 = Claimed secret point 1
#16: Found Point 2 = Excavated secret point 2
#17: Found Point 3 = Popped open secret point 3
#18: Found Point 4 = Tripped over secret point 4
#19: Found Point 5 = Visited secret point 5
#20: Bloodhound = Uncovered all points on level
#21: Floating Corpse = Get a skeleton stuck in a launcher
#22: I Can Count to 5! = Visit each point in order
#23: We Have Liftoff = Visit each point in reverse order
#24: Airwalking = Stay off the ground for 10 seconds
#25: Hellbound = Launch corpse to bottom
#26: Heavenbound = Launch corpse to ceiling
#27: Secret Alcove = Get surrounded by three sides (1)
#28: Secret Cave = Get surrounded by three sides (2)
#29: Secret Hideout = Get surrounded by three sides (3)
#30: Death at 0 = Fire a corpse at Point 0
#31: 1 o'clock murder = Fire a corpse at Point 1
#32: Get Off Your Seats = Jump for 10 seconds nonstop
#33: Cemetary = Have 5 live corpses on the screen
#34: Graveyard = Have 7 live corpses on the screen
#35: Half-Century = Reach 50 elephant deaths
#36: Century = Reach 100 elephant deaths
#37: And One More... = Hit 101 elephant deaths
#38: Stayin' Alive = Stay alive for 15 seconds
#39: Longevity = Stay alive for 30 seconds
#40: Gone in a Flash = Die in less 0.23 seconds
#41: Wrecking Ball = Hit the center spiked platform
#42: In the Pit = Land a corpse in the pit
#43: Pit Hat Trick = Land 3 corpses in the pit
#44: 10 Pin Pit = Land 10 corpses in the pit
#45: Double Play Pit = Have two corpses in the pit at once
#46: Triple Play Pit = Have three corpses in the pit at once
#47: Horizontal Confusion = Hold both the left and right keys
#48: Vertical Confusion = Hold both the up and down keys
#49: Total Confusion = Space bar has no purpose, dummy
#50: My Favourite Spot = Find the developer's favourite spot
#51: 60 Seconds = Play for one minute
#52: 180 Seconds = Play for three minutes
#53: 300 Seconds = Play for five minutes
#54: Pi = Hit points 3-1-4 in that order
#55: THIS IS SPARTA = Hit 3-0-0 in that order
#56: Meaning of Life = Hit 4-2 in that order
#57: (2*125)+3 = Hit 2-5-3 in that order
#58: 3*(30/(15-13)) = Hit 4-5 in that order
#59: Paint 10 = Touch 10 blocks
#60: Paint 25 = Touch 25 blocks
#61: Paint 50 = Touch 50 blocks
#62: Paint 75 = Touch 75 blocks
#63: Paint 100 = Touch 100 blocks
#64: Masterpiece = Touch every touchable block
#65: Jet 5 = Hit 5 launchers
#66: Jet 10 = Hit 10 launchers
#67: Master Jetter = Hit every launcher
#68: 3 Spikes = Hit 3 stationary spikes
#69: 7 Spikes = Hit 7 stationary spikes
#70: Spikeful = Hit all stationary spikes
#71: Extreme Makeover = Recolour all areas
#72: True Blue = Turn your elephant blue
#73: Shocking Pink = Turn your elephant Pink
#74: Sweet Orange = Turn your elephant orange
#75: Stealth Black = Turn your elephant black
#76: Cheater = Ask for a Hint
#77: Programmers Credit = Enter jmtb02 into level
#78: Too Much Contra = Enter Contra level select code
#79: No Cheese for You = Click the level area
#80: Bandwidth Exploiter = Preload the game
#81: You Are El = Click the Armor Games link
#82: Menu Explorer = Find the main menu
#83: Quality Snob = Adjust the quality
#84: Scrolliastic = Scroll the achievements section
#85: Play the Game = Start the game
#86: Get to Level 1 = Play Level 1
#87: Not Listening = Mute the sound
#88: Clink Clash Clink = Found the sponsor screen
#89: Best Player Ever = Earned an achievement
#90: 10 Percent Done = Earn 10 achievements
#91: 20 Percent Done = Earn 20 achievements
#92: 30 Percent Done = Earn 30 achievements
#93: 40 Percent Done = Earn 40 achievements
#94: 50 Percent Done = Earn 50 achievements
#95: 60 Percent Done = Earn 60 achievements
#96: 70 Percent Done = Earn 70 achievements
#97: 80 Percent Done = Earn 80 achievements
#98: 90 Percent Done = Earn 90 achievements
#99: Too Much Free Time = Earn 99 achievements